/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.math.collision;

import com.badlogic.gdx.math.Vector3;

import java.io.Serializable;

/**
 * A Segment is a line in 3-space having a staring and an ending position.
 *
 * @author mzechner
 */
public class Segment implements Serializable {
    private static final long serialVersionUID = 2739667069736519602L;

    /**
     * the starting position
     **/
    public final Vector3 a = new Vector3();

    /**
     * the ending position
     **/
    public final Vector3 b = new Vector3();

    /**
     * Constructs a new Segment from the two points given.
     *
     * @param a the first point
     * @param b the second point
     */
    public Segment(Vector3 a, Vector3 b) {
        this.a.set(a);
        this.b.set(b);
    }

    /**
     * Constructs a new Segment from the two points given.
     *
     * @param aX the x-coordinate of the first point
     * @param aY the y-coordinate of the first point
     * @param aZ the z-coordinate of the first point
     * @param bX the x-coordinate of the second point
     * @param bY the y-coordinate of the second point
     * @param bZ the z-coordinate of the second point
     */
    public Segment(float aX, float aY, float aZ, float bX, float bY, float bZ) {
        this.a.set(aX, aY, aZ);
        this.b.set(bX, bY, bZ);
    }
}
